From Squirrels to Hoops: Members Create Video Games and Movies
Tuesday, November 23rd, 2010At the Boys & Girls Clubs of the Midlands, we love for kids to have fun. We love for kids to learn new things. We especially love when they have fun and learn at the same time. We sighted another instance of educational fun last week during the video game creation pilot run by Westside Boys & Girls Club staff. Reneta Johnson, Westside BGC Technology Program Specialist, recruited 10 members from 9 to 13 years old for this very special program.
Boys & Girls Clubs of America (BGCA) launched the Game Tech program to appeal to members’ love of computer games and guide them as they design and build one of their own. The Westside Boys & Girls Club is one of a handful of Clubs in the BGCA movement to run a video game creation pilot program, Game Tech II. In the pilot, members ages 9 to 13 learned about computer game design and animation. The program used Scratch, a free, open-source computer program developed by the Massachusetts Institute of Technology (MIT), to introduce members to a new set of skills and experiences around technology.
In Game Tech I, members learned the fundamentals of Scratch – including animation basics and simple logic. In Game Tech II, they took this knowledge a step further by recreating a fully functional game and an animated story, using provided art and Scratch scripts. This will give members the foundation of knowledge and experience with problem solving that they will need to, if they choose, create their own original game or movie.
Westside BGC staff facilitated eight sessions to teach members how to build a fully functional game and animated story in Scratch. Five of the sessions were dedicated to building the example game Happy Squirrel, Super Avenger. Three sessions were focused on recreating the animated story Four Score and Seven Hoops Ago. Each session was designed to last roughly one hour. Staff adapted each lesson to adapt to members’ needs and abilities. Members who completed all eight sessions were rewarded with a working video game and movie.
Westside BGC plans to integrate the video game and movie creation into regular Club technology programming. Providing another STEM (Science Technology Engineering Math) educational opportunity helps members to build confidence in their abilities and further develop math and science skills. Exposure to science, technology, engineering, math, and problem solving better prepares members for post secondary education and careers. Which in turn better prepares them for life as educated, caring, healthy, and productive citizens.
Graphic for game created in GameTech II pilot is below.


















